I'm a Year 10 student following the iGCSE curriculum. I actively compete in programming contests, create technical projects, and explore fields ranging from algorithms to creative storytelling. I enjoy learning broadly and building things that reflect my ideas and interests.
I participate in competitive programming competitions such as KOI, ACSL, USACO, CCC, NYPC, and various national algorithm contests. I also contribute as a problem writer and tester for multiple university-level contests including SUAPC and UCPC.
I enjoy competitive programming, game development, AI/ML exploration, building interactive systems, designing puzzles, writing stories, and playing drums. I like learning new technologies and experimenting across different creative fields.
"You do not rise to the level of your goals. You fall to the level of your systems."
Participating in contests such as KOI, USACO, ACSL, NYPC, CCC, national algorithm competitions, and various school-level programming contests.
Contributing as a problem writer and tester for multiple competitions. Still making progress on creating original problems and ensuring quality. Stay tuned!
Previously developed a book difficulty analyzer for the LG AI Youth Camp using OCR and morphological analysis; exploring AI applications across various areas.
Competitive programming, data structures, dynamic programming, graph problems
Discord bots, game mechanics, interactive tool development
OCR pipelines, morphological analysis, AI-assisted tools
Designing engaging game mechanics such as stealth logic and puzzles
Dystopian stories, character-driven narratives, puzzle-based plots
Drums, rhythm analysis